![]() weird?! The version on the right has the correction "enabled", stretching the height to 240, so that the image is now 320x240 pixels in size - a 4:3 aspect ratio. On the left is the "pixel perfect" version - the one you think is correct. Sure, if you'd just scale it up to a height of 240 pixels in Photoshop you'd get artifacts, but remember, back then there were no LCD or TFT panels - it was CRT, so instead of a fixed pixel resolution the screens were able to change to an exact screen resolution without interpolation necessary (by spreading out the cathode rays, basically).Ī more hands on proof: Why do you think there's an "aspect ratio correction" option in ScummVM? Why would there be anything to "correct" if there was nothing wrong? So, here's what it does: The pixels are SUPPOSED to be rectangular - because games that were produced at 320x200 pixels back then had a pixel aspect ratio of 1.2 (or 0.83, whichever way you want to look at it) to be full screen when display on a 4:3 screen (and there weren't really any widescreen monitors back then - 640x480 was the usual screen res). I didn't realize EA hated Europe so much.īut in this case you obviously don't care what the correct aspect ratio is. Which is almost HALF what we're actually made to pay.Īnd ketzer. Still not sure why I'm so pissed off? Well, if £11.24 converted to dollars is $17.44, then just think of it the other way round. ![]() This required someone to actually convert the price, and they did it badly. If there was no conversion, that'd be lazy, but understandable. There is no logical reason for the UK, or indeed Europe, to be charged more than the US. And even then all you get is a little (grr) from me these days.īut this. ![]() It's never a straight conversion, but I don't tend to complain unless there's no conversion at all - 9.99 in both dollars and pounds, for example. isn't UK pretty much almost always screwed with prices? Not that I do not feel for them, but screams of 'BULLSHIT' for the price differences is kind of a common occurrence at this point, isn't it?
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